Comparison
App store screenshots without installing anything
Most tools that do real 3D device mockups are apps you download, and most of those are Mac-only. Here is what you can and cannot do in a browser today, and where the line actually falls.
What installed apps does well
- A native app can use the whole machine: heavier scenes, faster exports, no browser memory ceiling.
- Installed tools keep working offline and keep their files where you put them.
- The deepest animation and camera work still belongs to native tools.
Side by side
| MobileShots | Installed apps | |
|---|---|---|
| Time to first export | Open a URL and drop a screenshot | Download, install, sign up, then start |
| Works on a work laptop you cannot install on | Yes | No |
| Same link for a teammate | Yes | They install it too |
| Real 3D, not a flat frame | Yes — WebGL | Yes |
| Your screenshot leaves your computer | No. It is rendered in your browser | Depends on the tool |
| Offline | Installable as a PWA; the editor keeps working | Yes |
MobileShots pricing as of 2026-09-04. Prices for other tools are not listed here because they change often; check each vendor.
When installed apps is the better choice
If you render mockups every day, on a Mac, and you want maximum control over lighting and camera, an installed tool is the right call. The browser catches up on most of it, but not on all of it.
If what you need is a store listing
The part most tools skip is the boring part: the exact resolutions the stores accept, and the 30-second cap on a video preview. Both are here — screenshot sizes and App Preview video specs — with a generator attached to each.
You can try it right now without an account: drop a screenshot in and export it. The free tier is the whole editor.
Try MobileShots